Hourly Events
Events are short PvP/PvM/other events that run all day long so there's something to do. Every event is opt-in: you get a
server-wide announcement, you have 2 minutes to type /joinevent, you get teleported into an
arena, you play for 5โ15 minutes, and then you get teleported back exactly where you were.
Types of Events
| Event | Category | Length | Players | What you do | Winners |
|---|---|---|---|---|---|
| Deathmatch | Skill-based | 5 min | 3+ | Kill people, 1 point per kill, endless respawns | Top 3 scores |
| Domination | Skill-based | 5 min | 3+ | Everyone starts at 1000 points; each kill steals 10% of the victim's points | Top 3 scores |
| Five & Out | Skill-based | 15 min | 3+ | 5 lives each, lose them all and you're out | Last one standing (1st only) |
| Last Man Standing | Equipment-based | 15 min | 3+ | One life, full combat rules | Last one standing (1st only) |
| Maze Race | Casual | 5 min | 3+ | No fighting โ find the exit portal of the maze | First 3 to reach the exit |
| Meteor Shower | Casual | โ | โ | Not enabled yet | โ |
When do events run?
The rotation is a 48-slot day (one slot every 30 minutes). Each slot is assigned a category, and when the slot comes up the server picks a random event from that category.
| Time | Slot |
|---|---|
| 00:00, 02:00, 04:00 | Skill-based |
| 01:00, 03:00, 05:00 | Casual |
| 06:00 โ 23:00, on the hour | Skill-based (except 08:00, 12:00, 16:00 and 20:00 โ see note) |
| 06:30 โ 23:30, on the half-hour | Casual |
| 00:30 โ 05:30 | Nothing (quiet hours) |
So during the day there is something to join every 30 minutes, and overnight one event per hour. Times are the game server's local time.
- Skill-based pool: Deathmatch, Domination, Five & Out, Last Man Standing โ one is drawn at random.
- Casual pool: Maze Race (the only casual event currently registered, so casual slots are always a Maze Race).
How to join
- Watch for the world announcementโณDeathmatch event starts at 21:32:00. Join using the /joinevent command.โณIt repeats every 20 seconds during the 2-minute sign-up window.
- Type **`/joinevent`** anywhere in the worldโณYou are teleported to the event waiting room, and your current map and position are recorded so you can be sent back later.
- The waiting room counts down on screenโณStarting in 45 seconds / (7 participants)
- When the countdown hits zero the queue closes and the arena opens.
Rules for joining:
- You cannot join from Prison, PK Jail or the Bot Jail.
- You can leave the waiting room at any time before it starts (walk out / teleport / log off) โ you just won't be in the event.
- If fewer than 3 players are queued when the countdown ends, the event is cancelled:
Deathmatch event was cancelled due to the lack of players...
What happens when it starts
When the event begins, for every participant:
- You are moved into the arena and scattered randomly (within ~10 tiles) around the spawn point.
- Your XP bar is cleared.
- All statuses are removed โ good and bad. No pre-buffing, no lingering poison/stigma.
- Your PK mode is forced:
PKfor the fighting events,Peacefor Maze Race.
Inside every arena:
- Teams, trading and teleporting out are disabled, and archers cannot fly.
- Your position is never saved, so a crash or disconnect can't leave you stranded in the arena.
While the event runs, a status panel is refreshed every second in your chat window with the event name, the remaining time, and โ depending on the event โ the top-3 scoreboard, the number of players left, or your remaining lives.
What happens when it ends
- Everyone is teleported back to the exact spot they typed
/joineventfrom, revived if dead, and set back to Safe PK mode. - The winner is announced server-wide:
CptSky has won the Deathmatch event!
- Prizes are handed out at the end, to the players still in the arena. If you log off or get teleported out before the event finishes, you forfeit โ the only exception is Maze Race, which pays you the moment you cross the exit.