Changes From Retail
The gameplay changes that set Conquer Odyssey apart
Conquer Odyssey is a classic x1 server, but it is not a carbon copy of retail. These are the deliberate gameplay differences.
SKILLS & CLASSES
โWarriors and Trojans can pick which passive 2H skill to learn at Birth Village.
โScatter is now a level 15 skill (retail is 23).
โณBlame sky for it not being level 1.
โWeapon passives and Scatter now award a small amount of weapon proficiency. This does not scale with the number of monsters you attacked.
โEarrings are Taoist only.
โณEach class has a hair-blocking helmet and a non-hair-blocking helmet.
โDaggers are now Archer only
โณGives archers a melee weapon to use
ITEMS & BOXES
โMeteorBox and DBBox are now added. Each holds 10 scrolls, for a total of 100 in a single item.
โGem scrolls and boxes are now added too.
โRight click to pack Meteor and DB (not gems).
โTortoise gems are disabled โ there is no way to get them.
โYou cannot upgrade worn items in the market if the next upgrade would be unable to be worn (for example: missing attribute points).
BOSSES โ GANO & TITAN
โGano and Titan broadcast their location on spawn.
โGano and Titan broadcast who killed them on death, and whether they were rewarded โ only to players in AC or PC.
โGano/Titan have increased drop rates compared to retail.
โGano no longer spawns in a single location in the forest โ it now randomly spawns around the map.
โTitan spawns in a new STATIC location.
โTitan now spawns at xx:45. This splits up the spawns so there is one every 30 minutes.
WORLD & PROGRESSION
โSpawns are upgraded and in different locations.
โEveryone gets drop notifications for free (no VIP needed).
โMonster spawns are increased
โณFind spawn locations in the wiki