WikiGame InfoChanges From Retail

Changes From Retail

The gameplay changes that set Conquer Odyssey apart


Conquer Odyssey is a classic x1 server, but it is not a carbon copy of retail. These are the deliberate gameplay differences.

SKILLS & CLASSES

Warriors and Trojans can pick which passive 2H skill to learn at Birth Village.
Scatter is now a level 15 skill (retail is 23).
Blame sky for it not being level 1.
Weapon passives and Scatter now award a small amount of weapon proficiency. This does not scale with the number of monsters you attacked.
Earrings are Taoist only.
Each class has a hair-blocking helmet and a non-hair-blocking helmet.
ITEMS & BOXES

MeteorBox and DBBox are now added. Each holds 10 scrolls, for a total of 100 in a single item.
Gem scrolls and boxes are now added too.
Right click to pack Meteor and DB (not gems).
Tortoise gems are disabled — there is no way to get them.
You cannot upgrade worn items in the market if the next upgrade would be unable to be worn (for example: missing attribute points).
BOSSES — GANO & TITAN

Gano and Titan broadcast their location on spawn.
Gano and Titan broadcast who killed them on death, and whether they were rewarded — only to players in AC or PC.
Drops have been changed to always drop 1 exp pot, with a 10% chance of dropping 5.
Gano no longer spawns in a single location in the forest — it now randomly spawns around the map.
Titan spawns in a new STATIC location.
Titan now spawns at xx:45. This splits up the spawns so there is one every 30 minutes.
WORLD & PROGRESSION

Spawns are upgraded and in different locations.
Everyone gets drop notifications for free (no VIP needed).
Monster spawns are increased
Find spawn locations in the wiki