Changes From Retail
The gameplay changes that set Conquer Odyssey apart
Conquer Odyssey is a classic x1 server, but it is not a carbon copy of retail. These are the deliberate gameplay differences.
SKILLS & CLASSES
◆Warriors and Trojans can pick which passive 2H skill to learn at Birth Village.
◆Scatter is now a level 15 skill (retail is 23).
↳Blame sky for it not being level 1.
◆Weapon passives and Scatter now award a small amount of weapon proficiency. This does not scale with the number of monsters you attacked.
◆Earrings are Taoist only.
↳Each class has a hair-blocking helmet and a non-hair-blocking helmet.
ITEMS & BOXES
◆MeteorBox and DBBox are now added. Each holds 10 scrolls, for a total of 100 in a single item.
◆Gem scrolls and boxes are now added too.
◆Right click to pack Meteor and DB (not gems).
◆Tortoise gems are disabled — there is no way to get them.
◆You cannot upgrade worn items in the market if the next upgrade would be unable to be worn (for example: missing attribute points).
BOSSES — GANO & TITAN
◆Gano and Titan broadcast their location on spawn.
◆Gano and Titan broadcast who killed them on death, and whether they were rewarded — only to players in AC or PC.
◆Drops have been changed to always drop 1 exp pot, with a 10% chance of dropping 5.
◆Gano no longer spawns in a single location in the forest — it now randomly spawns around the map.
◆Titan spawns in a new STATIC location.
◆Titan now spawns at xx:45. This splits up the spawns so there is one every 30 minutes.
WORLD & PROGRESSION
◆Spawns are upgraded and in different locations.
◆Everyone gets drop notifications for free (no VIP needed).
◆Monster spawns are increased
↳Find spawn locations in the wiki