Team Experience
When you are in a team, every monster a teammate kills can pay experience to everyone standing near them. On top of that, having a genuinely low-level player in the party turns on a newbie bonus that doubles experience — this is the mechanic behind power-leveling.
Quick reference
| Multiplier | When it applies | Who gets it |
|---|---|---|
| ×2 (newbie bonus) | Someone in the team is 21+ levels below the monster and is near it | The killer and everyone receiving shared experience |
| ×2 | The killer is your spouse | The receiver only |
| ×2.5 | You are a Water Taoist, tier 3 or higher | The receiver only |
| ×1.3 | You are 11+ levels below the monster | The receiver only |
| ×1.2 | You are 6–10 levels below the monster | The receiver only |
| ×1.2 | You have heaven's blessing | The receiver only |
| × Rainbow Gems | Rainbow Gems socketed in your gear | Whoever wears the rainbow gems |
These stack. A Water Taoist receiving shared experience from their spouse while a newbie is in the party is on ×2 × ×2 × ×2.5 = ×10 before gem bonuses.
How sharing works
Only the kill bonus is shared, not the damage experience.
- While you fight, you personally earn experience equal to the damage you deal.
- When the monster dies, a bonus pool is created worth 5% of the monster's maximum HP.
- That pool is paid to the killer and handed out to eligible teammates.
To be eligible for a share, at the moment of the kill you must be:
- in the team (obviously),
- on the same map as the killer,
- within 32 tiles of the killer — about a screen and a half,
- alive,
- not cursed.
Everyone eligible gets their own copy of the pool, adjusted by their own multipliers. You are not splitting a fixed amount between five people — nobody loses experience by bringing more teammates.
The newbie bonus (power-leveling)
The server checks the whole team for a newbie: any living member, on the monster's map and within 32 tiles of the monster, who is 21 or more levels below it.
If it finds one, then for that kill:
- the killer's kill bonus is doubled, and
- every teammate's shared experience is doubled.
This is a team-wide switch, not a per-person one. One low-level character in range flips it on for the whole party, including high-level members who would otherwise get nothing special. Your chat box tells you when it fires:
You gained X team experience points with additional rewarding experience points due to low level teammates.
versus the plain message when it doesn't:
X team experience points gained.