WikiGame MechanicsArtisan Wind

Artisan Wind


On this server there is essentially one way to put a socket into a piece of equipment: get lucky while upgrading it. Every successful upgrade — level or quality — rolls a small chance to punch a new socket into the item.

Quick reference

WhereWhat you're upgradingChance of a socket
Market — Magic ArtisanQuality (DragonBalls)????????
Market — Magic ArtisanLevel (Meteors)????????
Twin City — Artisan WindQuality (DragonBall)????????
Twin City — Artisan WindLevel (Meteor)????????
Twin City — Artisan Wind, during Lucky TimeLevel (Meteor)????????

Quality upgrades are four times more likely to give a socket than level upgrades. If sockets are your goal, upgrade quality.


Artisan Wind — Twin City

The classic one. Drag a Meteor onto an item in your inventory to raise its level, or a DragonBall to raise its quality. You have to be standing near him.

The upgrade itself can fail — the chance depends on the item's level and quality, and gets brutal at the top end. The socket roll only happens on a success; a failed upgrade gives you nothing and costs you the Meteor or DragonBall anyway. Worse, a failure roughly halves the item's durability, and has a 5% chance to knock a point off its maximum durability permanently. Expect to repair between attempts.

Using a Meteor Tear instead of a Meteor gives +30% to the upgrade success chance. It does not improve the socket chance — but since sockets only roll on success, more successes means more socket rolls.


Magic Artisan — Market

His whole selling point is that he never fails. You talk to him, pick the slot, and the upgrade happens — guaranteed, with no durability penalty. In exchange he charges considerably more, and he has two extra conditions:

  • the item has to be worn, not sitting in your inventory,
  • you need to be able to actually wear the upgraded version (level and stat requirements).

His price scales inversely with how likely the upgrade would have been at Artisan Wind. A cheap upgrade costs a couple of Meteors; a difficult one costs a great many.

Both NPCs use the same socket odds. Because the Magic Artisan cannot fail, every payment you make to him is a guaranteed socket roll — which makes him the more reliable route to sockets even though he's more expensive per upgrade.


Rules for the socket roll

  • The socket is created empty. You then embed a gem into it yourself.
  • It fills the first empty socket slot. If the item already has one socket, a second successful roll gives it a second socket.

When it happens, the whole server is told:

As a really lucky person, X upgraded his/her Item and got the first gem socket!

...and fireworks go off around you.


What doesn't give sockets

  • DragonBall level upgrades on level 100+ gear. The high-level upgrade path (spending DragonBalls to push a level 100 item to 110 or 120) does not roll for a socket at all.
  • Composing (+1, +2, ...), repairing, enchanting or blessing an item.

Max levels he will upgrade

SlotMax Level
Armor100 → 110†
Helmet97 → 112
Helmet (archer)110 → 117
Shield100 → 110
Melee Weapon110 → 115
Bow115 → 120*
Necklace112 → 120
Bag112 → 116
Ring110 → 116
Heavy Ring113 → 117
Bracelet105 → 115
Boots110 → 120

† Armor tiers differ by class. Warrior/Trojan go 100 → 110, Taoist robes go 100 → 115, Archer coats go 107 → 112.

* Dont ask why bow goes to 120 and no other weapons do. I know, it's dumb.