How many Scatter hits each monster takes for your archer — and what it would take to one-shot it.
ARCHER
+1% min attack per level over 12
DRAGON GEMS
+5% each
+10% each
+15% each
Count every dragon gem you have socketed, wherever it sits. They add together and scale your whole attack, gear and Strength alike.
GEAR
Left hand, so only half their attack counts
YOUR ATTACK—
Hits to kill is the worst case — the number you are guaranteed to need even if every arrow rolls its lowest damage. “Best” is the same monster on a maximum roll. If you want to be certain a monster dies in one Scatter, read the big number.
Your level matters more than anything else on this page. The server scales your attack by the gap between your level and the monster’s, and that multiplier grows in steps — which is why a monster far below you dies to a hit that a monster near your level shrugs off. Bows also ignore a monster’s defence entirely; only its dodge and damage reduction apply.
Not modelled: lucky hits, the extra damage window from XP skills, and any buff other than Stigma. A handful of high-level monsters store their health at the ceiling of the field the server keeps it in, so their real total may be higher than the maths here assumes and those rows can read optimistically.